I am a professional voice actor and audio editor with several years of experience working across film, theatre, video games, and audiobooks. I have narrated over 40 audiobooks and regularly perform character and system driven voice work for interactive and narrative projects.
My background in theatre and screen performance has given me strong control over tone, pacing, and character, while my experience in audiobooks has refined my ability to deliver consistent, clear performances over long sessions. I am particularly experienced with NPC dialogue, system voices, authority roles, and grounded character work designed to integrate naturally into gameplay.
All audio assets are recorded in a professionally treated studio and delivered clean, neutral, and free of added effects, allowing developers full control over processing and implementation. I work primarily in a neutral British accent, with flexibility across tone, intensity, and character style.
My goal is to provide dependable, game ready voice assets that are easy to implement, broadly usable, and recorded to a professional standard.